Posted on Monday, July 20th, 2009 at 8:10 pm under Flash, Game-A-Week, Postmortems with tags: Flash, Game-A-Week, Postmortem
A few days ago I released LootMore, the sequel to Loot, on Kongregate. That brought the total number of Flash games I’ve released up to 11 (which is substantially more than I would have ever expected to release, if you’d asked even just a few months ago) — and so far each and every one of them has managed to be somehow surprising. Now, if I could just figure out what all the surprising responses amounted to, I’d be in great shape…
As the games age (and by internet standards The Unfortunate Necromancer is profoundly ancient — it’s been out since April!) I’m hoping to have a chance to discuss each of them, at least a little bit, and talk about why I developed them, what my original intentions or ideas were, and in some cases toss out some spoilers. Since I’m aiming to go in chronological order, I’ll use this post to discuss The Unfortunate Necromancer and QTE Sisyphus.
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Posted on Wednesday, July 15th, 2009 at 10:48 pm under Flash, Game-A-Week with tags: Flash, LootMore
A post about the development of The Unfortunate Necromancer and QTE Sisyphus is still coming down the pipe — but the most recent Flash game, LootMore, has had a little more attention and activity focused on it than usual (enough that it’s been worth it to make time for two small updates to the game), so it seemed like a reasonable idea to make a quick post here announcing the release of the 1.3 update to LootMore.
You can head over and play LootMore on Kongregate now, or if you’re particularly curious you can see the raw changelog below (a quick warning: you might consider the list of new enemies and items spoilers, so if you don’t like spoilers turn back now).
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Posted on Wednesday, July 1st, 2009 at 8:53 pm under Flash, Game-A-Week, Orc, Zyph with tags:
Good grief, I don’t update this blog nearly as often as I should. I’m sorry for that, but it does tend to fall by the wayside between the Flash games, the various tinkering projects, and all those bothersome intrusions from “real life”. We are past due for a discussion of some of the Flash games, the responses to them, and an update on where some other projects listed on this site are headed though, so here we go…
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