Posted on Friday, October 30th, 2009 at 2:19 pm under Flash, Game-A-Week, Postmortems with tags: crushing pressure, loot, Postmortem
This post (finally) follows up the postmortem of The Unfortunate Necromancer and QTE Sisyphus with an overview of the development of Crushing Pressure and Loot.
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Posted on Monday, October 19th, 2009 at 2:04 am under Flash, Game-A-Week with tags: Flash, Game-A-Week
I’m expecting it will still be a while before I can get back to actually releasing a game each week (chasing after sponsorships does add some considerable lag to the whole process), but I do have some screenshots of the next project that will be going into the sponsorship pipe: “Block Puzzle? Block Puzzle!”.
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