Archive for January, 2010

Wasabi M: Map Editor

Posted on Tuesday, January 12th, 2010 at 4:38 pm under Tools with tags: , , , ,

Recently I felt I needed a map editing tool that behaved a bit differently from Flan (which I had been working with for a couple of flixel-based projects), and that offered a different feature set from the tile map editors I was able to find scattered across the internet.

Since I couldn’t find a tool with the features I wanted, I built one.

While it’s still rough around the edges, and isn’t yet “finished”, I thought it might be a useful tool for other people, so I’ve made it available for download. At the moment it’s Windows only (it’s built on top of .Net 3.5), but I have been looking into getting it running under Wine and / or with Mono.

Currently, it’s designed to work with specifically with flixel 1.45+ (though you could probably use the CSV files it creates with other engines and environments already, and more export plugins will be coming along in the future), and it will generate both CSV and ActionScript files for you once your map has been setup. It also has substantial support for creating, placing, and editing sprites, and for “large” projects (in particular, it’s meant to work with projects made up of many related maps).

Wasabi M is free for non-commercial projects, but there is a small licensing fee for use with for-profit, commercial projects.

If you give Wasabi M a try, please keep in mind that it’s an early release and that feedback of all sorts is welcomed and appreciated.