Father O’Malley Updates
Posted on Friday, March 19th, 2010 at 10:00 am under Flash with tags: Father O'Malley, FlashFather O’Malley Part 3 was always intended to be the first of a trilogy of gamesĀ (released backwards, of course). I’ve been working on Father O’Malley Part 2 on and off for some time now (Wasabi M was developed partly for the purpose of laying out the levels), and I knew I wanted to improve the graphics a bit, but I was pleasantly surprised when I came across the REFMAP artwork. Nothing from REFMAP was suitable out-of-the-box, but with some editing the REFMAP characters turned out to be a great base for both Father O’Malley’s sprite and the sprites of the various zombies.
Once I had the sprites put together, I felt it would really be unfair not to build an updated version of Father O’Malley Part 3 using the new art assets. I also adjusted the difficulty a bit (people seemed to have trouble with the sheer volume of zombies on the later levels of the original), and rebuilt the level generation from scratch, adding pits and crumbling bridges to the mix. I gave the entire game a faster, snappier feel as well — playing the original version of Part 3 feels very sluggish to me now.
The public release of Father O’Malley Part 3 – Born Again Edition will probably land in early April, but in the mean time, here are a few screenshots of the new look and feel of the game:
