Posted on Saturday, May 29th, 2010 at 8:05 pm under Addicube, Flash, flixel with tags:
With Addicube now fully funded, and a fair bit of the initial t-crossing and i-dotting for the project settled, it seems like the right time to start releasing some of the prototypes and development versions that have been developed.
There are a number of incremental development versions of Addicube that I’ll be posting in the near future, but before getting to those, I wanted to go back to the very beginning of Addicube’s development.
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Posted on Friday, May 28th, 2010 at 6:52 pm under QuestLine, XBLIG with tags: Development Info, QuestLine, XBLIG
QuestLine, my tongue-in-cheek item-trading and arbitrary questing game, has been getting a make over in preparation for an XBox Live Indie Games release. In addition to porting the entire game from ActionScript 3 to C#, I’m also replacing virtually all of the graphics (excepting the item icons, which seem to hold up fairly well) and will be adding some new endings to the game.
I also found myself building some simple editing tools, since I wanted to transition from hard-coded interactions between characters, locations, and items to a more flexible system based on XML descriptions of all the objects in the game. This added quite a bit of tool-building time to the project, but it has made editing the behaviors and responses of characters in the game a considerably smoother process.
Some screen shots of the new look and feel of the game, as well as a couple of images from the editor, are below:
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