QuestLine headed to XBLIG
Posted on Friday, May 28th, 2010 at 6:52 pm under: QuestLine, XBLIGQuestLine, my tongue-in-cheek item-trading and arbitrary questing game, has been getting a make over in preparation for an XBox Live Indie Games release. In addition to porting the entire game from ActionScript 3 to C#, I’m also replacing virtually all of the graphics (excepting the item icons, which seem to hold up fairly well) and will be adding some new endings to the game.
I also found myself building some simple editing tools, since I wanted to transition from hard-coded interactions between characters, locations, and items to a more flexible system based on XML descriptions of all the objects in the game. This added quite a bit of tool-building time to the project, but it has made editing the behaviors and responses of characters in the game a considerably smoother process.
Some screen shots of the new look and feel of the game, as well as a couple of images from the editor, are below:
- The new travel screen
- The new travel screen, again
- Visiting the dungeons
- The wizard's tower
- A surprisingly enormous spoiler!
- A much smaller spoiler
- The town drunk is still drunk
- The Blacksmith's brain
- A snippet of the Dwarf's behavior









