Prototype 1
About the game
This is the first working implementation of an Addicube prototype.
While this prototype is a long way from the final vision for the game, it does begin to explore how individual cubes might move, respond to the mouse, and handle searching for food.
This version of Addicube was built well before the Kickstarter project began, and (obviously) well before any art assets had been designed for the game!
How to play
Hold down the left mouse button to make the cubes avoid the mouse cursor (in newer versions, this behavior is implemented as the probe tool, and it is used to attract, rather than repel cubes).
Press 'R' to place a temporary repulser where the mouse is currently located. These can be used in combination with the left mouse button to wrangle the cubes.
Press 'Z' to reset the game.
[...] Here’s a link to the very first working prototype of Addicube, which predates the Kickstarter project. [...]