BP?BP! 2 – The Fiery Deep level 3

Posted on Tuesday, November 16th, 2010 at 9:00 am under Uncategorized with tags:

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Here are a couple of shots of the 3rd level of the last area, the Fiery Deep. The first screenshot is the level as it appears in my level editor, Wasabi M; the second screen shot is the level as it appears in the game.

(This level will probably be moved to a little later in the Fiery Deep area, since it’s really too challenging to be the 3rd level.)

BP?BP! 2 – Mine level 5 screenshots

Posted on Wednesday, November 10th, 2010 at 9:00 am under BP?BP!2, Flash, In Development, flixel with tags:

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Here’s a screenshot of the 5th mine level in it’s original state, and another shot after it’s been solved.

See how easy that was?

BP?BP! 2 – Ropes and fireballs test

Posted on Sunday, November 7th, 2010 at 12:10 am under BP?BP!2, Flash, In Development, flixel with tags:


A test of the ropes, suspended blocks, and fireball mechanics in Block Puzzle? Block Puzzle! 2.

A few sound effects for block movement have been added in this version as well.

BP?BP! 2 – Ghostly blocks test

Posted on Friday, November 5th, 2010 at 1:38 am under BP?BP!2, Flash, In Development, flixel with tags:

Here’s an experiment with a puzzle that requires the player to setup ghostly blocks on a wooden walkway then use the mouse to bat around a spirit ball in order to transform the ghost blocks into regular blocks, causing them to crash through the walkway and onto the triggers.

BP?BP! 2 – Cave level test run

Posted on Thursday, November 4th, 2010 at 11:02 pm under BP?BP!2, Flash, In Development, flixel with tags:

An early debugging and testing run through the first draft of the 9th cave level for my next Flash + flixel game, a sequel to Block Puzzle? Block Puzzle!.