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Crawl Released

Posted on Monday, August 30th, 2010 at 12:35 pm under Uncategorized with tags:

Thanks to a sponsorship from BadHed.com, “Crawl” has recently been released!

You can play Crawl over on BadHed’s site or here at The Wasabi Project.

Crawl is a pretty standard kill-all-the-monsters shooter with some basic upgrades to purchase between levels. You can safely say you’ve won the game if you can complete all 20 levels, but you’re also free to keep playing for as long as you like — the monsters get stronger with each 20-level loop.

Coming Soon: The Deeplight Expedition

Posted on Thursday, July 22nd, 2010 at 3:15 pm under Flash with tags: ,

The Deeplight Expedition is a soon-to-be-released Flash + flixel based, medium-sized, platformer / exploration game.

The game has players searching through a trap-ridden labyrinth in an attempt to find the keys and runes required to unlock the path to the Deeplight stone. A fairly detailed history of the Deeplight stone and the guild of rather untrustworthy mages responsible for it’s creation is also available for those willing to search out all of the 20 tablets scattered throughout the game.

Here are a few screenshots from the game, along with a trailer video:

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Addicube Prototypes II

Posted on Friday, June 11th, 2010 at 10:00 am under Addicube, Flash with tags: , , ,

It’s certainly time for another post about an Addicube prototype, so here we go:

http://www.thewasabiproject.com/addicube/prototype-2/

This version of Addicube was put together just before the Kickstarter project was launched, and was theĀ first to include some preliminary sprites, which let us get an early sense of both the perspective and scale of the game, as well as a feel for how the color tinting system would interact with the artwork.

Addicube Prototypes

Posted on Saturday, May 29th, 2010 at 8:05 pm under Addicube with tags: , ,

With Addicube now fully funded, and a fair bit of the initial t-crossing and i-dotting for the project settled, it seems like the right time to start releasing some of the prototypes and development versions that have been developed.

There are a number of incremental development versions of Addicube that I’ll be posting in the near future, but before getting to those, I wanted to go back to the very beginning of Addicube’s development.

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QuestLine headed to XBLIG

Posted on Friday, May 28th, 2010 at 6:52 pm under QuestLine, XBLIG with tags: , ,

QuestLine, my tongue-in-cheek item-trading and arbitrary questing game, has been getting a make over in preparation for an XBox Live Indie Games release. In addition to porting the entire game from ActionScript 3 to C#, I’m also replacing virtually all of the graphics (excepting the item icons, which seem to hold up fairly well) and will be adding some new endings to the game.

I also found myself building some simple editing tools, since I wanted to transition from hard-coded interactions between characters, locations, and items to a more flexible system based on XML descriptions of all the objects in the game. This added quite a bit of tool-building time to the project, but it has made editing the behaviors and responses of characters in the game a considerably smoother process.

Some screen shots of the new look and feel of the game, as well as a couple of images from the editor, are below:

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