Here are a couple of shots of the 3rd level of the last area, the Fiery Deep. The first screenshot is the level as it appears in my level editor, Wasabi M; the second screen shot is the level as it appears in the game.
(This level will probably be moved to a little later in the Fiery Deep area, since it’s really too challenging to be the 3rd level.)
Here’s an experiment with a puzzle that requires the player to setup ghostly blocks on a wooden walkway then use the mouse to bat around a spirit ball in order to transform the ghost blocks into regular blocks, causing them to crash through the walkway and onto the triggers.
An early debugging and testing run through the first draft of the 9th cave level for my next Flash + flixel game, a sequel to Block Puzzle? Block Puzzle!.