The Deeplight Expedition is the largest game from The Wasabi Project so far, with more than 100 screens of traps and platforming challenges to overcome, and dozens of keys, runes, and tablets to find as you search for the lost Deeplight stone.
Crawl is a pretty standard kill-all-the-monsters shooter with some basic upgrades to purchase between levels. You can safely say you’ve won the game if you can complete all 20 levels, but you’re also free to keep playing for as long as you like — the monsters get stronger with each 20-level loop.
Posted on Thursday, July 22nd, 2010 at 3:15 pm under Deeplight, Flash, flixel with tags:
The Deeplight Expedition is a soon-to-be-released Flash + flixel based, medium-sized, platformer / exploration game.
The game has players searching through a trap-ridden labyrinth in an attempt to find the keys and runes required to unlock the path to the Deeplight stone. A fairly detailed history of the Deeplight stone and the guild of rather untrustworthy mages responsible for it’s creation is also available for those willing to search out all of the 20 tablets scattered throughout the game.
Here are a few screenshots from the game, along with a trailer video:
This version of Addicube was put together just before the Kickstarter project was launched, and was theĀ first to include some preliminary sprites, which let us get an early sense of both the perspective and scale of the game, as well as a feel for how the color tinting system would interact with the artwork.
Posted on Saturday, May 29th, 2010 at 8:05 pm under Addicube, Flash, flixel with tags:
With Addicube now fully funded, and a fair bit of the initial t-crossing and i-dotting for the project settled, it seems like the right time to start releasing some of the prototypes and development versions that have been developed.
There are a number of incremental development versions of Addicube that I’ll be posting in the near future, but before getting to those, I wanted to go back to the very beginning of Addicube’s development.
This version of Addicube was just a very rough experiment, and even some of the most basic concepts seen in this version have changed quite a bit; none-the-less, this has been a useful first reference point during the game’s development.