Archive for the ‘Addicube’ Category

Addicube Prototypes II

Posted on Friday, June 11th, 2010 at 10:00 am under Addicube, Flash, flixel with tags:

It’s certainly time for another post about an Addicube prototype, so here we go:

http://www.thewasabiproject.com/addicube/prototype-2/

This version of Addicube was put together just before the Kickstarter project was launched, and was the first to include some preliminary sprites, which let us get an early sense of both the perspective and scale of the game, as well as a feel for how the color tinting system would interact with the artwork.

Addicube Prototypes

Posted on Saturday, May 29th, 2010 at 8:05 pm under Addicube, Flash, flixel with tags:

With Addicube now fully funded, and a fair bit of the initial t-crossing and i-dotting for the project settled, it seems like the right time to start releasing some of the prototypes and development versions that have been developed.

There are a number of incremental development versions of Addicube that I’ll be posting in the near future, but before getting to those, I wanted to go back to the very beginning of Addicube’s development.

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Addicube

Posted on Monday, January 25th, 2010 at 1:14 pm under Addicube, Flash, flixel with tags:

As I mentioned in my last post, I’ve had a few projects running in the background, and today I get to share some information about a particularly interesting project called “Addicube“.

Addicube is a collaborative project between The Wasabi Project and Zakelro Story Studio: Corvus Elrod (who I had the good fortune to meet about a year ago) is providing the design and art assets while I’m handling the development and programming work.

Not only is Addicube the first collaborative project for The Wasabi Project, it’s also something of an experiment in open and transparent development. Corvus and I are both committed to sharing as much detailed information about the development process as possible, and to releasing the source code and many of the assets under flexible open source and Creative Commons licenses.

To support this open process we’re steering clear of traditional approaches to funding Addicube’s development, and instead relying on community support through a Kickstarter project to pay for any supplementary assets we need, and to help support The Wasabi Project and Zakelro Story Studio. (Of course, aside from supporting a couple of indie developers, and encouraging this experimental development process, you can also get some nifty swag if you back the project.)

In keeping with the experimental theme, Addicube itself is an experimental game about limited resources, emotional health, and indirect interaction. You’ll be responsible for raising a growing family of cubes, all of whom need to receive a healthy, balanced diet of colored food puffs in order to grow and multiply. Imbalance and excess leads to cubes with increasingly dysfunctional moods, which can ultimately threaten the health of the entire petri dish!