Twisty Little Passages – Design Walkthrough 1
Posted on Friday, March 20th, 2009 at 1:25 am under Knytt with tags: Knytt, level designWhen I first talked about the Knytt Stories level I’ve been working on — Twisty Little Passages — I mentioned that I wanted to eventually go through it and discuss some of the ideas behind the design and layout of various screens. Initially, I was expecting to leave this discussion on the back burner, but as I thought more about it I realized it might be useful to start it earlier than I planned so that if I received feedback on the level and made changes to it I would have some existing design discussions that I could then compare and contrast with.
I should disclaim that I do not intend to suggest that this Knytt Stories level is profound in any sense, but instead I hope that sharing the thought process behind the level will encourage others to do the same and perhaps provide useful insights about what may (or may not) be useful to others building levels in a similar format. Also, reading these discussions will clearly expose you to spoilers about the level progression — though at the beginning the level is largely linear, so not very much will be a surprise anyway — if you are interested in playing through the level when it is complete, however, you might want to avoid later discussions (I will try to indicate any discussions that include what I would consider major game-play or puzzle spoilers).
So, without further introduction, here is a design walkthrough of the first 7 screens of Twisty Little Passages:
