Posted on Friday, October 30th, 2009 at 2:19 pm under Flash, Game-A-Week, Postmortems with tags: crushing pressure, loot, Postmortem
This post (finally) follows up the postmortem of The Unfortunate Necromancer and QTE Sisyphus with an overview of the development of Crushing Pressure and Loot.
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Posted on Monday, July 20th, 2009 at 8:10 pm under Flash, Game-A-Week, Postmortems with tags: Flash, Game-A-Week, Postmortem
A few days ago I released LootMore, the sequel to Loot, on Kongregate. That brought the total number of Flash games I’ve released up to 11 (which is substantially more than I would have ever expected to release, if you’d asked even just a few months ago) — and so far each and every one of them has managed to be somehow surprising. Now, if I could just figure out what all the surprising responses amounted to, I’d be in great shape…
As the games age (and by internet standards The Unfortunate Necromancer is profoundly ancient — it’s been out since April!) I’m hoping to have a chance to discuss each of them, at least a little bit, and talk about why I developed them, what my original intentions or ideas were, and in some cases toss out some spoilers. Since I’m aiming to go in chronological order, I’ll use this post to discuss The Unfortunate Necromancer and QTE Sisyphus.
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