Posted on Thursday, February 11th, 2010 at 8:29 pm under Tools with tags: flixel, Tools, Wasabi M
There’s a small and somewhat experimental update available for Wasabi M which adds support for exporting to flixel 2.0+.
If you’d like to try it, please bear in mind that this is a very early release, and hasn’t been as thoroughly tested as the flixel 1.45 and 1.47+ export targets (you can help by reporting any bugs or issues you find with the exported code, or any trouble you have with installing the export plugin).
The update is available here: http://www.thewasabiproject.com/downloads/wasabi-m/WasabiM-Alpha3-2-Flixel200.zip
To install it, simply replace the existing “Export_Flixel.dll” file in Wasabi M’s plugin folder with the new DLL from the download. As long as you’re running the most recent version, you should see “flixel 2.0″ as an export target in the Project Details window the next time you start Wasabi M.
Posted on Sunday, February 7th, 2010 at 10:00 am under Tools with tags: editors, Tools, Wasabi M
I’ve just packaged up a new release of the Wasabi M tile map editor.
This version is still an alpha release, but it does have quite a few bug fixes, updates, and new features.
You can jump right to the download here: http://www.thewasabiproject.com/downloads/wasabi-m/WasabiM-Alpha3-1.zip. As before, Wasabi M is free for non-commercial use, and is pretty reasonably priced for commercial use.
The detailed changelog for this release follows:
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Posted on Tuesday, January 19th, 2010 at 2:43 pm under Tools with tags: editors, Flash, Tools, Wasabi M
Some readers may have already noticed, but the map editing tool I recently released has been renamed “Wasabi M”.
To coincide with the name change, a new version (Alpha 2) has been released. You can read more about Wasabi M here: http://www.thewasabiproject.com/wasabi-m/ and you can download the newest version from http://www.thewasabiproject.com/downloads/wasabi-m/Wasabi M – Alpha 2.zip.
The updates to this version are rather minor, but a detailed list of changes follows:
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Posted on Tuesday, January 12th, 2010 at 4:38 pm under Tools with tags: editors, Flash, flixel, Tools, Wasabi M
Recently I felt I needed a map editing tool that behaved a bit differently from Flan (which I had been working with for a couple of flixel-based projects), and that offered a different feature set from the tile map editors I was able to find scattered across the internet.
Since I couldn’t find a tool with the features I wanted, I built one.
While it’s still rough around the edges, and isn’t yet “finished”, I thought it might be a useful tool for other people, so I’ve made it available for download. At the moment it’s Windows only (it’s built on top of .Net 3.5), but I have been looking into getting it running under Wine and / or with Mono.
Currently, it’s designed to work with specifically with flixel 1.45+ (though you could probably use the CSV files it creates with other engines and environments already, and more export plugins will be coming along in the future), and it will generate both CSV and ActionScript files for you once your map has been setup. It also has substantial support for creating, placing, and editing sprites, and for “large” projects (in particular, it’s meant to work with projects made up of many related maps).
Wasabi M is free for non-commercial projects, but there is a small licensing fee for use with for-profit, commercial projects.
If you give Wasabi M a try, please keep in mind that it’s an early release and that feedback of all sorts is welcomed and appreciated.