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<channel>
	<title>The Wasabi Project</title>
	<atom:link href="http://www.thewasabiproject.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thewasabiproject.com</link>
	<description>Tinkering with games and software toys</description>
	<lastBuildDate>Mon, 30 Aug 2010 20:35:29 +0000</lastBuildDate>
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		<title>Crawl Released</title>
		<link>http://www.thewasabiproject.com/2010/08/crawl-released/</link>
		<comments>http://www.thewasabiproject.com/2010/08/crawl-released/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 20:35:29 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=959</guid>
		<description><![CDATA[Thanks to a sponsorship from BadHed.com, &#8220;Crawl&#8221; has recently been released!
You can play Crawl over on BadHed&#8217;s site or here at The Wasabi Project.
Crawl is a pretty standard kill-all-the-monsters shooter with some basic upgrades to purchase between levels. You can safely say you&#8217;ve won the game if you can complete all 20 levels, but you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to a sponsorship from <a href="http://www.badhed.com/" target="_blank">BadHed.com</a>, &#8220;Crawl&#8221; has recently been released!</p>
<p>You can <a href="http://www.badhed.com/play-game/crawl" target="_blank">play Crawl over on BadHed&#8217;s site</a> or <a href="http://www.thewasabiproject.com/flash-games/play/play-crawl/" target="_blank">here at The Wasabi Project</a>.</p>
<p>Crawl is a pretty standard kill-all-the-monsters shooter with some basic upgrades to purchase between levels. You can safely say you&#8217;ve won the game if you can complete all 20 levels, but you&#8217;re also free to keep playing for as long as you like &#8212; the monsters get stronger with each 20-level loop.</p>
]]></content:encoded>
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		<title>Coming Soon: The Deeplight Expedition</title>
		<link>http://www.thewasabiproject.com/2010/07/coming-soon-the-deeplight-expedition/</link>
		<comments>http://www.thewasabiproject.com/2010/07/coming-soon-the-deeplight-expedition/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 23:15:54 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Deeplight]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=941</guid>
		<description><![CDATA[The Deeplight Expedition is a soon-to-be-released Flash + flixel based, medium-sized, platformer / exploration game.
The game has players searching through a trap-ridden labyrinth in an attempt to find the keys and runes required to unlock the path to the Deeplight stone. A fairly detailed history of the Deeplight stone and the guild of rather untrustworthy [...]]]></description>
			<content:encoded><![CDATA[<p>The Deeplight Expedition is a soon-to-be-released Flash + <a href="http://flixel.org/" target="_blank">flixel</a> based, medium-sized, platformer / exploration game.</p>
<p>The game has players searching through a trap-ridden labyrinth in an attempt to find the keys and runes required to unlock the path to the Deeplight stone. A fairly detailed history of the Deeplight stone and the guild of rather untrustworthy mages responsible for it&#8217;s creation is also available for those willing to search out all of the 20 tablets scattered throughout the game.</p>
<p>Here are a few screenshots from the game, along with a trailer video:</p>
<p><span id="more-941"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VHa8FZUWzlE&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/VHa8FZUWzlE&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>

<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Clip_2010-0717_23-23-23.png" title="Clip_2010-0717_23-23-23"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Clip_2010-0717_23-23-23-150x150--img942.png" class="attachment-thumbnail" alt="" title="Clip_2010-0717_23-23-23" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Deeplight_Screenshot_1.png" title="Deeplight_Screenshot_1"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Deeplight_Screenshot_1-150x150--img943.png" class="attachment-thumbnail" alt="" title="Deeplight_Screenshot_1" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Deeplight_Screenshot_2.png" title="Deeplight_Screenshot_2"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Deeplight_Screenshot_2-150x150--img944.png" class="attachment-thumbnail" alt="" title="Deeplight_Screenshot_2" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Deeplight_Screenshot_3.png" title="Deeplight_Screenshot_3"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Deeplight_Screenshot_3-150x150--img945.png" class="attachment-thumbnail" alt="" title="Deeplight_Screenshot_3" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Deeplight_Screenshot_4.png" title="Deeplight_Screenshot_4"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Deeplight_Screenshot_4-150x150--img946.png" class="attachment-thumbnail" alt="" title="Deeplight_Screenshot_4" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Deeplight_Screenshot_5.png" title="Deeplight_Screenshot_5"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Deeplight_Screenshot_5-150x150--img947.png" class="attachment-thumbnail" alt="" title="Deeplight_Screenshot_5" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Clip_2010-0717_23-24-46.png" title="Clip_2010-0717_23-24-46"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Clip_2010-0717_23-24-46-150x150--img950.png" class="attachment-thumbnail" alt="" title="Clip_2010-0717_23-24-46" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/07/Clip_2010-0717_23-33-55.png" title="Clip_2010-0717_23-33-55"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/Clip_2010-0717_23-33-55-150x150--img951.png" class="attachment-thumbnail" alt="" title="Clip_2010-0717_23-33-55" /></a>\n
]]></content:encoded>
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		<title>Addicube Prototypes II</title>
		<link>http://www.thewasabiproject.com/2010/06/addicube-prototypes-2/</link>
		<comments>http://www.thewasabiproject.com/2010/06/addicube-prototypes-2/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 18:00:15 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Addicube]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=931</guid>
		<description><![CDATA[It&#8217;s certainly time for another post about an Addicube prototype, so here we go:
http://www.thewasabiproject.com/addicube/prototype-2/
This version of Addicube was put together just before the Kickstarter project was launched, and was the first to include some preliminary sprites, which let us get an early sense of both the perspective and scale of the game, as well as a [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s certainly time for another post about an Addicube prototype, so here we go:</p>
<p><a href="http://www.thewasabiproject.com/addicube/prototype-2/">http://www.thewasabiproject.com/addicube/prototype-2/</a></p>
<p>This version of Addicube was put together just before the Kickstarter project was launched, and was the first to include some preliminary sprites, which let us get an early sense of both the perspective and scale of the game, as well as a feel for how the color tinting system would interact with the artwork.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Addicube Prototypes</title>
		<link>http://www.thewasabiproject.com/2010/05/addicube-prototypes-1/</link>
		<comments>http://www.thewasabiproject.com/2010/05/addicube-prototypes-1/#comments</comments>
		<pubDate>Sun, 30 May 2010 04:05:47 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Addicube]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=915</guid>
		<description><![CDATA[With Addicube now fully funded, and a fair bit of the initial t-crossing and i-dotting for the project settled, it seems like the right time to start releasing some of the prototypes and development versions that have been developed.
There are a number of incremental development versions of Addicube that I&#8217;ll be posting in the near [...]]]></description>
			<content:encoded><![CDATA[<p>With Addicube now fully funded, and a fair bit of the initial t-crossing and i-dotting for the project settled, it seems like the right time to start releasing some of the prototypes and development versions that have been developed.</p>
<p>There are a number of incremental development versions of Addicube that I&#8217;ll be posting in the near future, but before getting to those, I wanted to go back to the very beginning of Addicube&#8217;s development.</p>
<p><span id="more-915"></span><a href="http://www.thewasabiproject.com/addicube/prototype-1/" target="_blank">Here&#8217;s a link to the very first working prototype of Addicube</a>, which predates the Kickstarter project.</p>
<p>This version of Addicube was just a very rough experiment, and even some of the most basic concepts seen in this version have changed quite a bit; none-the-less, this has been a useful first reference point during the game&#8217;s development.</p>
]]></content:encoded>
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		<title>QuestLine headed to XBLIG</title>
		<link>http://www.thewasabiproject.com/2010/05/questline-headed-to-xblig/</link>
		<comments>http://www.thewasabiproject.com/2010/05/questline-headed-to-xblig/#comments</comments>
		<pubDate>Sat, 29 May 2010 02:52:09 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[QuestLine]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Development Info]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=895</guid>
		<description><![CDATA[QuestLine, my tongue-in-cheek item-trading and arbitrary questing game, has been getting a make over in preparation for an XBox Live Indie Games release. In addition to porting the entire game from ActionScript 3 to C#, I&#8217;m also replacing virtually all of the graphics (excepting the item icons, which seem to hold up fairly well) and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thewasabiproject.com/flash-games/play/play-questline/" target="_blank">QuestLine</a>, my tongue-in-cheek item-trading and arbitrary questing game, has been getting a make over in preparation for an XBox Live Indie Games release. In addition to porting the entire game from ActionScript 3 to C#, I&#8217;m also replacing virtually all of the graphics (excepting the item icons, which seem to hold up fairly well) and will be adding some new endings to the game.</p>
<p>I also found myself building some simple editing tools, since I wanted to transition from hard-coded interactions between characters, locations, and items to a more flexible system based on XML descriptions of all the objects in the game. This added quite a bit of tool-building time to the project, but it has made editing the behaviors and responses of characters in the game a considerably smoother process.</p>
<p>Some screen shots of the new look and feel of the game, as well as a couple of images from the editor, are below:</p>
<p><span id="more-895"></span></p>

<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-11-33.png" title="The new travel screen"><img width="150" height="84" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-11-33-150x150--img896.png" class="attachment-thumbnail" alt="The new travel screen" title="The new travel screen" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-11-44.png" title="The new travel screen, again"><img width="150" height="84" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-11-44-150x150--img897.png" class="attachment-thumbnail" alt="The new travel screen, again" title="The new travel screen, again" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-13-36.png" title="Visiting the dungeons"><img width="150" height="84" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-13-36-150x150--img898.png" class="attachment-thumbnail" alt="Visiting the dungeons" title="Visiting the dungeons" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-14-04.png" title="The wizard's tower"><img width="150" height="84" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-14-04-150x150--img899.png" class="attachment-thumbnail" alt="The wizard&#039;s tower" title="The wizard&#039;s tower" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-14-35.png" title="A surprisingly enormous spoiler!"><img width="150" height="84" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-14-35-150x150--img900.png" class="attachment-thumbnail" alt="A surprisingly enormous spoiler!" title="A surprisingly enormous spoiler!" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-14-41.png" title="A much smaller spoiler"><img width="150" height="84" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-14-41-150x150--img901.png" class="attachment-thumbnail" alt="A much smaller spoiler" title="A much smaller spoiler" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-15-38.png" title="The town drunk is still drunk"><img width="150" height="84" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-15-38-150x150--img902.png" class="attachment-thumbnail" alt="The town drunk is still drunk" title="The town drunk is still drunk" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-10-02.png" title="The Blacksmith's brain"><img width="150" height="71" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-10-02-150x150--img903.png" class="attachment-thumbnail" alt="The Blacksmith&#039;s brain" title="The Blacksmith&#039;s brain" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/05/QuestLine_19-10-41.png" title="A snippet of the Dwarf's behavior"><img width="150" height="71" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/QuestLine_19-10-41-150x150--img904.png" class="attachment-thumbnail" alt="A snippet of the Dwarf&#039;s behavior" title="A snippet of the Dwarf&#039;s behavior" /></a>\n
]]></content:encoded>
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		<title>Father O&#8217;Malley Updates</title>
		<link>http://www.thewasabiproject.com/2010/03/father-omalley-updates/</link>
		<comments>http://www.thewasabiproject.com/2010/03/father-omalley-updates/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 18:00:25 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Father O'Malley]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=870</guid>
		<description><![CDATA[Father O&#8217;Malley Part 3 was always intended to be the first of a trilogy of games (released backwards, of course). I&#8217;ve been working on Father O&#8217;Malley Part 2 on and off for some time now (Wasabi M was developed partly for the purpose of laying out the levels), and I knew I wanted to improve the [...]]]></description>
			<content:encoded><![CDATA[<p>Father O&#8217;Malley Part 3 was always intended to be the first of a trilogy of games (released backwards, of course). I&#8217;ve been working on Father O&#8217;Malley Part 2 on and off for some time now (Wasabi M was developed partly for the purpose of laying out the levels), and I knew I wanted to improve the graphics a bit, but I was pleasantly surprised when I came across the <a href="http://www.tekepon.net/fsm/" target="_blank">REFMAP artwork</a>. Nothing from REFMAP was suitable out-of-the-box, but with some editing the REFMAP characters turned out to be a great base for both Father O&#8217;Malley&#8217;s sprite and the sprites of the various zombies.</p>
<p>Once I had the sprites put together, I felt it would really be unfair not to build an updated version of Father O&#8217;Malley Part 3 using the new art assets. I also adjusted the difficulty a bit (people seemed to have trouble with the sheer volume of zombies on the later levels of the original), and rebuilt the level generation from scratch, adding pits and crumbling bridges to the mix. I gave the entire game a faster, snappier feel as well &#8212; playing the original version of Part 3 feels very sluggish to me now.</p>
<p>The public release of Father O&#8217;Malley Part 3 &#8211; Born Again Edition will probably land in early April, but in the mean time, here are a few screenshots of the new look and feel of the game:</p>
<p><span id="more-870"></span></p>

<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/03/OMalley3_07032010_134103.jpg" title="OMalley3_07032010_134103"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/OMalley3_07032010_134103-150x150--img871.jpg" class="attachment-thumbnail" alt="" title="OMalley3_07032010_134103" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/03/OMalley3_07032010_134139.jpg" title="OMalley3_07032010_134139"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/OMalley3_07032010_134139-150x150--img872.jpg" class="attachment-thumbnail" alt="" title="OMalley3_07032010_134139" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/03/OMalley3_07032010_134431.jpg" title="OMalley3_07032010_134431"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/OMalley3_07032010_134431-150x150--img873.jpg" class="attachment-thumbnail" alt="" title="OMalley3_07032010_134431" /></a>\n<a href="http://www.thewasabiproject.com/wp-content/uploads/2010/03/OMalley3_07032010_134559.jpg" title="OMalley3_07032010_134559"><img width="150" height="112" src="http://thewasabiproject.com/wp-content/uploads/photojar/cache/OMalley3_07032010_134559-150x150--img874.jpg" class="attachment-thumbnail" alt="" title="OMalley3_07032010_134559" /></a>\n
]]></content:encoded>
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		<title>Wasabi M flixel 2.0 Patch</title>
		<link>http://www.thewasabiproject.com/2010/02/wasabi-m-flixel-2-0-patch/</link>
		<comments>http://www.thewasabiproject.com/2010/02/wasabi-m-flixel-2-0-patch/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 04:29:13 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[Wasabi M]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=848</guid>
		<description><![CDATA[There&#8217;s a small and somewhat experimental update available for Wasabi M which adds support for exporting to flixel 2.0+.
If you&#8217;d like to try it, please bear in mind that this is a very early release, and hasn&#8217;t been as thoroughly tested as the flixel 1.45 and 1.47+ export targets (you can help by reporting any [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a small and somewhat experimental update available for Wasabi M which adds support for exporting to flixel 2.0+.</p>
<p>If you&#8217;d like to try it, please bear in mind that this is a very early release, and hasn&#8217;t been as thoroughly tested as the flixel 1.45 and 1.47+ export targets (you can help by <a href="http://www.thewasabiproject.com/forums/wasabi-m-bugs/" target="_blank">reporting</a> any bugs or issues you find with the exported code, or any trouble you have with installing the export plugin).</p>
<p>The update is available here: <a href="http://www.thewasabiproject.com/downloads/wasabi-m/WasabiM-Alpha3-2-Flixel200.zip">http://www.thewasabiproject.com/downloads/wasabi-m/WasabiM-Alpha3-2-Flixel200.zip</a></p>
<p>To install it, simply replace the existing &#8220;Export_Flixel.dll&#8221; file in Wasabi M&#8217;s plugin folder with the new DLL from the download. As long as you&#8217;re running the most recent version, you should see &#8220;flixel 2.0&#8243; as an export target in the Project Details window the next time you start Wasabi M.</p>
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		<title>Wasabi M Alpha 3</title>
		<link>http://www.thewasabiproject.com/2010/02/wasabi-m-alpha-3/</link>
		<comments>http://www.thewasabiproject.com/2010/02/wasabi-m-alpha-3/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 18:00:27 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[editors]]></category>
		<category><![CDATA[Wasabi M]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=840</guid>
		<description><![CDATA[I&#8217;ve just packaged up a new release of the Wasabi M tile map editor.
This version is still an alpha release, but it does have quite a few bug fixes, updates, and new features.
You can jump right to the download here: http://www.thewasabiproject.com/downloads/wasabi-m/WasabiM-Alpha3-1.zip. As before, Wasabi M is free for non-commercial use, and is pretty reasonably priced [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just packaged up a new release of the Wasabi M tile map editor.</p>
<p>This version is still an alpha release, but it does have quite a few bug fixes, updates, and new features.</p>
<p>You can jump right to the download here: <a href="http://www.thewasabiproject.com/downloads/wasabi-m/WasabiM-Alpha3-1.zip" target="_blank">http://www.thewasabiproject.com/downloads/wasabi-m/WasabiM-Alpha3-1.zip</a>. As before, Wasabi M is free for non-commercial use, and is <a href="http://www.thewasabiproject.com/wasabi-m/license/" target="_blank">pretty reasonably priced for commercial use</a>.</p>
<p>The detailed changelog for this release follows:</p>
<p><span id="more-840"></span></p>
<ul>
<li>NEW: Brush support added for tile painting
<ul>
<li>Supports circular, square, rectangular, and stair-step       brushes</li>
</ul>
<ul>
<li>Circular and stair-step brushes also support inverted       mode</li>
</ul>
<ul>
<li>Brushes interact correctly with the three painting       modes</li>
</ul>
</li>
</ul>
<ul>
<li>NEW/FIXED: Added Wasabi M application and main window      icon
<ul>
<li>This should resolve issues with the icon changing when       Wasabi M is pinned to the Windows 7 taskbar</li>
</ul>
</li>
</ul>
<ul>
<li>NEW: Relative path support for embedded assets
<ul>
<li>Applies to the flixel 1.47+ and flixel 1.45 export       plugins</li>
</ul>
</li>
</ul>
<ul>
<li>FIXED: Removed CsvPath from exported per-Layer data      (it&#8217;s redundant and is always recalculated during export, so it was just      bloating the XML file)</li>
</ul>
<ul>
<li>NEW: Added internal support for file type association</li>
<li>NEW: Added default &#8220;.WasabiM&#8221; extension when      loading and saving files</li>
<li>NEW: Added options panel to add or remove file type      associations
<ul>
<li>This should enable recent items and Windows 7 jump list       items for Wasabi M</li>
</ul>
</li>
</ul>
<ul>
<li>NEW: Added a new &#8220;Layer&#8221; menu, to distinguish      layer operations from map operations</li>
<li>FIXED: Tileset image files should no longer be locked      while Wasabi M is running
<ul>
<li>NOTE: Sprite       images may still be locked &#8212; this will be resolved soon</li>
</ul>
</li>
</ul>
<ul>
<li>UPDATE:  Wasabi M      now prompts for confirmation when you attempt to exit
<ul>
<li>This is a temporary approach until proper change       detection is in place to prompt only when there are unsaved changes</li>
</ul>
</li>
</ul>
<ul>
<li>NEW: Options window added</li>
</ul>
<ul>
<li>NEW: Right click can now (via the options window) be set      to select the tile under the cursor, or to paint with tile zero</li>
<li>FIXED: Exporting a project containing a map containing a      sprite with an empty import value no longer crashes the flixel or      FlashPunk exporters</li>
</ul>
<ul>
<li>NEW: Added layer fill tool; filling supports tile stamps      and random painting mode</li>
</ul>
<ul>
<li>NEW: Added flood fill (ALT-Left click) with support for      tile stamps, origin aligned painting, and random painting</li>
</ul>
<ul>
<li>NEW: Added internal option to export individual layers      to CSV files</li>
</ul>
<ul>
<li>NEW: Added internal option to import CSV files into      individual layers
<ul>
<li>Note: Out-of-range tile indices are (silently) set to       zero after the import</li>
<li>Note: Importing may or may not lead to sensible layers,       depending on the currently configured tileset</li>
</ul>
</li>
</ul>
<ul>
<li>NEW: A basic progress window is now displayed when      exporting projects</li>
</ul>
<ul>
<li>NEW: Preliminary auto-edging tool implemented with three      modes: flixel, flixel-alternate, and WasabiM</li>
</ul>
<ul>
<li>NEW: Added &#8220;$class&#8221; replacement variable to      sprite code generation &#8212; $class will be replaced by the sprite&#8217;s class      name, eliminating the need to specify the class name in two places when      creating sprites</li>
<li>UPDATE: The default code for a new sprite is now      &#8220;new $sprite($x, $y);&#8221; instead of &#8220;new foo($x, $y);&#8221;</li>
</ul>
<ul>
<li>FIXED: Resizing sprites out of existence should no      longer be possible &#8212; the minimum size for sprites should now be 1&#215;1 even      when resizing while ignoring the sprite grid</li>
</ul>
<ul>
<li>NEW: Optional and adjustable (see the Tools -&gt;      Options window) translucent layer rendering
<ul>
<li>This is not exported &#8212; it&#8217;s just a design-time       convenience</li>
</ul>
</li>
</ul>
<ul>
<li>FIXED: Some tile alignment and scaling issues should be      resolved (gaps should no longer appear at &gt;100% zooms, and tiles should      no longer be distorted at 100% zoom)
<ul>
<li>NOTE: I&#8217;m not sure if this resolves all the tile       alignment and scaling problems, so please feel free to report any issues       that you run across here</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Tropical Dragon Slaughter (Part 5)</title>
		<link>http://www.thewasabiproject.com/2010/02/tropical-dragon-slaughter-part-5/</link>
		<comments>http://www.thewasabiproject.com/2010/02/tropical-dragon-slaughter-part-5/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 18:00:01 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tropical Dragon Slaughter]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=836</guid>
		<description><![CDATA[Another quick update about Tropical Dragon Slaughter, this time with a video from the fourth area, &#8220;Technobauble&#8221;:

You can also check out the new dedicated Tropical Dragon Slaughter page if you&#8217;d like to see all four of the gameplay videos side-by-side in one place.
]]></description>
			<content:encoded><![CDATA[<p>Another quick update about Tropical Dragon Slaughter, this time with a video from the fourth area, &#8220;Technobauble&#8221;:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Y722iYAwYFs&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Y722iYAwYFs&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You can also check out the <a href="http://www.thewasabiproject.com/tropical-dragon-slaughter/">new dedicated Tropical Dragon Slaughter page</a> if you&#8217;d like to see all four of the gameplay videos side-by-side in one place.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tropical Dragon Slaughter (Part 4)</title>
		<link>http://www.thewasabiproject.com/2010/02/tropical-dragon-slaughter-part-4/</link>
		<comments>http://www.thewasabiproject.com/2010/02/tropical-dragon-slaughter-part-4/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 23:00:29 +0000</pubDate>
		<dc:creator>C Berube</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tropical Dragon Slaughter]]></category>

		<guid isPermaLink="false">http://www.thewasabiproject.com/?p=819</guid>
		<description><![CDATA[A very short Tropical Dragon Slaughter update today with a video from area 3, &#8220;Fireflow&#8221; &#8212; I&#8217;ve just about finished adjusting the difficulty for this area:

]]></description>
			<content:encoded><![CDATA[<p>A very short Tropical Dragon Slaughter update today with a video from area 3, &#8220;Fireflow&#8221; &#8212; I&#8217;ve just about finished adjusting the difficulty for this area:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wxVa2AMEIj0&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/wxVa2AMEIj0&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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