Posts Tagged ‘community games’

Orc: Overview

Posted on Wednesday, March 11th, 2009 at 8:40 pm under Orc with tags: , ,

I’ve taken the recent launch of Microsoft’s XBox Live Community Games as a signal that I should buckle down a bit and focus on a single project to take from concept to completion. I won’t say I’ve stopped fiddling with other projects and experiments (since, obviously, building a Knytt level is not a key step in completing a game for the XBox360…), but I have bent most of my major development efforts towards one relatively straightforward project lately. The project I’ve been working on was in close competition with a second one for a while, but ultimately won out simply because the level design requirements are much less finicky; the second project is still next on my list, and I plan to post about it here soon as part of this series of updates I promised.

Today, though, I want to offer an overview of Orc. To make things more interesting for you, and to express something about the spirit of the game, I will provide the information from the point of view of both a run-of-the-mill human being, and a mighty battle-hardened orc:

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