Posts Tagged ‘Flash’

Tropical Dragon Slaughter

Posted on Wednesday, January 20th, 2010 at 10:00 am under Flash with tags: , ,

I’ve had a few projects kicking around which haven’t gotten the blogging attention they probably deserve, so I’ll be trying to make an effort to remedy that over the next few days or so.

First up is “Tropical Dragon Slaughter” — the spiritual sequel of sorts to Eruption.

Eruption is strictly a mouse avoider game, and so the player’s ship cannot shoot at the various obstacles that fly around; that was part of the design from the beginning, and I think any allowance for the player destroying the objects in the game would’ve made it into something entirely different. Nonetheless, being able to shoot back was a popular request, and Tropical Dragon Slaughter is an attempt to grant that wish.

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Map Editor Update

Posted on Tuesday, January 19th, 2010 at 2:43 pm under Tools with tags: , , ,

Some readers may have already noticed, but the map editing tool I recently released has been renamed “Wasabi M”.

To coincide with the name change, a new version (Alpha 2) has been released. You can read more about Wasabi M here: http://www.thewasabiproject.com/wasabi-m/ and you can download the newest version from http://www.thewasabiproject.com/downloads/wasabi-m/Wasabi M – Alpha 2.zip.

The updates to this version are rather minor, but a detailed list of changes follows:

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Wasabi M: Map Editor

Posted on Tuesday, January 12th, 2010 at 4:38 pm under Tools with tags: , , , ,

Recently I felt I needed a map editing tool that behaved a bit differently from Flan (which I had been working with for a couple of flixel-based projects), and that offered a different feature set from the tile map editors I was able to find scattered across the internet.

Since I couldn’t find a tool with the features I wanted, I built one.

While it’s still rough around the edges, and isn’t yet “finished”, I thought it might be a useful tool for other people, so I’ve made it available for download. At the moment it’s Windows only (it’s built on top of .Net 3.5), but I have been looking into getting it running under Wine and / or with Mono.

Currently, it’s designed to work with specifically with flixel 1.45+ (though you could probably use the CSV files it creates with other engines and environments already, and more export plugins will be coming along in the future), and it will generate both CSV and ActionScript files for you once your map has been setup. It also has substantial support for creating, placing, and editing sprites, and for “large” projects (in particular, it’s meant to work with projects made up of many related maps).

Wasabi M is free for non-commercial projects, but there is a small licensing fee for use with for-profit, commercial projects.

If you give Wasabi M a try, please keep in mind that it’s an early release and that feedback of all sorts is welcomed and appreciated.

Block Puzzle? Block Puzzle!

Posted on Monday, October 19th, 2009 at 2:04 am under Flash, Game-A-Week with tags: ,

I’m expecting it will still be a while before I can get back to actually releasing a game each week (chasing after sponsorships does add some considerable lag to the whole process), but I do have some screenshots of the next project that will be going into the sponsorship pipe: “Block Puzzle? Block Puzzle!”.

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Last Week’s Game: Eruption

Posted on Wednesday, September 30th, 2009 at 11:18 am under Flash, Game-A-Week with tags: , , ,

Last week was somewhat busier than usual in regards to the game-a-week project: I wound up with four separate ideas on the table before I was through, and at the last minute made something of a reversal to my plans.

The short version of this story is that, yes, there was a finished game for last week, but, no, you can’t play it just yet. In fact, the release schedule for these games will probably be lagging behind the actual development schedule for a while now (though updates to existing games will probably be an exception), though I do expect it to eventually “catch up”.

If you’d like to know more (and to see some screenshots of the most recent game), here’s the long version of the story:

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