Current features of Wasabi M include:
- Maps, tile sets, and sprite definitions are grouped together by a project file, making it easy to share content across related maps
- Tiles can be arranged either as tile strips or tile sheets
- Sprite definitions automatically generate appropriate instantiation code and, optionally, import statements
- Sprites include support for custom properties, including automatically generated unique IDs
- Tiles can be painted individually or as “stamps” of multiple tiles
- Random tiles can be painted from a selected subset of tiles
- “Origin aligned” tile painting makes it easy to arrange multiple tile patterns across the entire map
- Entire sets of sprites can be moved from one layer to another automatically
- Support for duplicating existing maps allows a single template to be used as a starting point for future maps
- Sprite instances can be automatically grouped into arrays when exported
- Sprites can be snapped to an adjustable (tile-size-independent) grid
- Automatic edge tile painting
Upcoming features:
- Prefab support for more complex reusable tile layouts than tile stamps permit
- FlxBlock painting support
- Export plugins (initially for multiple versions of flixel, later for non-flixel formats)
- Documented export plugin API
Possible future features:
- Tile set image adjustment (to automatically generate darker, lighter, and color shifted tile sets)
- Automatic fringe and edge tile creation (to simplify combining tile sets, and complex tile set edge creation)
- Image import and export support
Screenshots
- Main Window
- Main Window
- Sprite Editor Window
- Layer Editor Window
- Main Window
- Main Window






